Jim's GameDev Blog

这个页面是用来收藏一些非常有用的链接

Math

Math World

Math is Fun

Animated math

如何直观理解矩阵和线性代数


Rendering Learning

scratchapixel

Animating With Math

thebookofshaders

OGL dev Modern OpenGL Tutorials

Learn OpenGL Your #1 Resource for OpenGL


Pixar

Pixar in a Box


GPU Gems

GPU Gems

GPU Gems 2

GPU Gems 3


SIGGRAPH

Advances in Real-Time Rendering in 3D Graphics and Games

selfshadow

kesen.realtimerendering.com

Research and Development Department in tri-Ace Inc.


PBR

Basic Theory of Physically-Based Rendering

PBR 基于物理渲染的基础理论1.0版

基于物理的BRDF

Real Shading in Unreal Engine 4

SIGGRAPH 2010 Course: Physically-Based Shading Models in Film and Game Production

PBR Guide by allegorithmic

GameDevPapers

基于物理着色:BRDF

如何看懂这些"该死的"图形学公式


Shadow Mapping

Cascaded Shadow Maps

Common Techniques to Improve Shadow Depth Maps

Soft Shadow Mapping


Vulkan

Vulkan - 高性能渲染


Dota2 & Diablo

Dota 2 Workshop - Color Texture Light Baking

HERO RESOURCES AND TECHNICAL ITEM REQUIREMENTS

DOTA 2 ITEM WORKSHOP GUIDELINES HOMEPAGE

The Art of Diablo


Optimization

Performance Tunning for Tile-Based Architecture


Unreal Engine

Unreal Engine


Unity

Unity Blog


Real-Time Rendering

Realtime Rendering


Blogs

TracePlus 关注跨平台次世代游戏开发

Aras' website

Gu Lu's Blog

Bart Wronski

KlayGE

KANGLAI'S BLOG

candycat1992-cnblog

candycat1992-github